Top Attacks are effective against a Ducking or Blocking opponent. You can Top Attack your opponent by Holding Back and Fierce Punch, Fierce Kick or Medium Punch depending on your fighter.
These Special Moves are referred to as “Pop-ups”. This is so that you can Juggle them!!Įach character has several ways they can get up from the ground quickly. Notice that the opponent will be tossed higher up than with the usual Throw. With some characters, there are ways to get seven or more Juggle hits!!įor easy Juggling, try doing your character’s Throw in a Combo! Throws can only be done in a Combo after an Auto-Double. Super End Finishers will hit four to six times at the end of the Combo.Īfter your Combo is finished, sometimes it is possible to sneak in a few more hits! There are many ways to Juggle your opponent, these include certain Special Moves, as well as some regular moves. We faithfully duplicated all the features that made Killer Instinct 2 an arcade hit. Your battles unfold with lightning-fast action and fluid character animation at 60 frames per second. Super Linkers will do five instead of the usual one hit for the Linker. Killer Instinct Gold rocks the gaming world with its earth-shattering moves and unbelievable graphics. These include Super Linkers, Super End Finishers, as well as a few more things we will save for the Master Section. Following the Linker, you can then perform another Auto-Double, then any End Special (or just do the End Special after the Linker to lessen the chances of having your Combo broken!).Īfter building up your Super Bar, it is possible to perform Super Moves. After performing an Auto or Manual-Double, perform your character’s Linker Special Move, this will not knock your opponent down.
Killer instinct 2/gold how to#
Now that you know how to do basic Combos, it’s time to make the Combo bigger! This is done with the “Linker” moves.
For example, if your opponent does a valid Opener, then a punch Auto-Double, when you see the punch Auto-Double (typically two punches), do your character’s Combo Breaker motion + Kick. The rules for breaking are very simple If the opponent is doing a Punch move, break with your character’s Combo Breaker motion + Kick, if the opponent is doing a Kick move, break with your character’s Combo Breaker motion + Punch. You can only break a Combo during the Auto-Double or Manual-Double (see the master section to learn about Manual-Doubles). The skills are more advanced, so you should have the basics down before moving on.Ī Combo Breaker is a Special Move that breaks an active Combo. This are goes a bit deeper into fighting strategy. Note: The following descriptions were derived from the Killer Instinct Gold instruction booklet